<ActionTemplates>
   <Action>
      <Name>Flash.GetFilename</Name>
      <Description>Returns the path to the file that is currently loaded in a Flash object.</Description>
      <ReturnValueType>string</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.GetFlashVariable</Name>
      <Description>Returns the value of a Flash variable in a Flash object's actionscript code.</Description>
      <ReturnValueType>string</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>FlashVariable</Name>
            <Description>The name of the variable (in the Flash object's actionscript code).</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>"FlashVar"</Default>
               <DataType>string</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.GetPos</Name>
      <Description>Returns the X and Y page coordinates of a Flash object in pixels.</Description>
      <ReturnValueType>table</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.GetProperties</Name>
      <Description>Returns a table containing the properties of the specified object.</Description>
      <ReturnValueType>table</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.GetSize</Name>
      <Description>Returns the pixel dimensions of a Flash object.</Description>
      <ReturnValueType>table</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.GetState</Name>
      <Description>Returns the current state of a Flash object.</Description>
      <ReturnValueType>number</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.IsEnabled</Name>
      <Description>Returns true if a specific Flash object is enabled, or false if it's disabled.</Description>
      <ReturnValueType>boolean</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.IsVisible</Name>
      <Description>Returns true if a specific Flash object is visible, and false if it isn't.</Description>
      <ReturnValueType>boolean</ReturnValueType>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.Load</Name>
      <Description>Loads a Flash file into a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Filename</Name>
            <Description>The path to the Flash file. Click the browse button to select a file.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>"AutoPlay\\Flash\\GUI.swf"</Default>
               <DataType>fileedit</DataType>
               <Constraints>Flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>PlayAutomatic</Name>
            <Description>Whether to automatically start playing the Flash file after it loads.</Description>
            <Type>boolean</Type>
            <Default>false</Default>
            <Required>0</Required>
            <EasyMode>
               <Default>false</Default>
               <DataType>boolean</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Loop</Name>
            <Description>Whether to make the Flash file loop when it reaches the end.</Description>
            <Type>boolean</Type>
            <Default>false</Default>
            <Required>0</Required>
            <EasyMode>
               <Default>false</Default>
               <DataType>boolean</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.Play</Name>
      <Description>Plays the Flash file currently loaded in a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.Seek</Name>
      <Description>Seeks to a position in a Flash file in a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>SeekType</Name>
            <Description>The seek type to use.</Description>
            <Type>number</Type>
            <Default>SEEK_BEGINNING</Default>
            <Required>1</Required>
            <EasyMode>
               <Default>SEEK_BEGINNING</Default>
               <DataType>combo</DataType>
               <Constraints>SEEK_BEGINNING,SEEK_END,SEEK_FORWARD,SEEK_BACKWARD,SEEK_SPECIFIC</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>SeekFrame</Name>
            <Description>The frame to seek to (or the number of frames to seek by). Defaults to 0.</Description>
            <Type>number</Type>
            <Default>0</Default>
            <Required>0</Required>
            <EasyMode>
               <Default>0</Default>
               <DataType>number</DataType>
               <Constraints>0,*</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetEnabled</Name>
      <Description>Sets the enabled/disabled state of a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Enabled</Name>
            <Description>Whether to make the Flash object enabled or disabled.</Description>
            <Type>boolean</Type>
            <Default>true</Default>
            <Required>0</Required>
            <EasyMode>
               <Default>true</Default>
               <DataType>boolean</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetFlashVariable</Name>
      <Description>Sets the value of a Flash variable in a Flash object's actionscript code.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>FlashVariable</Name>
            <Description>The name of the variable (in the Flash object's actionscript code) you wish to set.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>"FlashVar"</Default>
               <DataType>string</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Value</Name>
            <Description>The value to assign.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>"My Value"</Default>
               <DataType>string</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetPos</Name>
      <Description>Sets the X and Y pixel coordinates of a Flash object relative to the page.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>X</Name>
            <Description>The new X pixel coordinate (horizontal position) to set for the Flash object. This is the X coordinate of the upper left hand corner of the object's bounding box relative to the page.</Description>
            <Type>number</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>0</Default>
               <DataType>number</DataType>
               <Constraints>0,*</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Y</Name>
            <Description>The new Y pixel coordinate (vertical position) to set for the Flash object. This is the Y coordinate of the upper left hand corner of the object's bounding box relative to the page.</Description>
            <Type>number</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>0</Default>
               <DataType>number</DataType>
               <Constraints>0,*</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetProperties</Name>
      <Description>Sets the properties of a flash object on the page.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Properties</Name>
            <Description>A table containing the properties you want to modify in the flash object, indexed by name.</Description>
            <Type>table</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>nil</Default>
               <DataType>table</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetSize</Name>
      <Description>Sets the size of a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Width</Name>
            <Description>The new width of the Flash object in pixels.</Description>
            <Type>number</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>100</Default>
               <DataType>number</DataType>
               <Constraints>0,*</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Height</Name>
            <Description>The new height of the Flash object in pixels.</Description>
            <Type>number</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default>100</Default>
               <DataType>number</DataType>
               <Constraints>0,*</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.SetVisible</Name>
      <Description>Sets the visibility of a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
         <Arg>
            <Name>Visible</Name>
            <Description>Whether to make the Flash object visible or invisible.</Description>
            <Type>boolean</Type>
            <Default>true</Default>
            <Required>0</Required>
            <EasyMode>
               <Default>true</Default>
               <DataType>boolean</DataType>
               <Constraints>none</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
   <Action>
      <Name>Flash.Stop</Name>
      <Description>Stops playing the Flash file in a Flash object.</Description>
      <ReturnValueType/>
      <Arguments>
         <Arg>
            <Name>ObjectName</Name>
            <Description>The name of the Flash object.</Description>
            <Type>string</Type>
            <Default/>
            <Required>1</Required>
            <EasyMode>
               <Default/>
               <DataType>objectname</DataType>
               <Constraints>flash</Constraints>
            </EasyMode>
         </Arg>
      </Arguments>
   </Action>
</ActionTemplates>
